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One could argue that having a huge roster of characters with a lot of overlapping skills serves as little more than just skins, and that it's better to have a limited selection of unique abilities. My biggest disappointment with the game and this part of the functionality however, is in the limited number of disguises. However, as he learns to glide through the air or handle dynamite (what could go wrong there?), more of the massive city becomes available to you and the combat by extension becomes more varied and interesting along the way. These outfits each come with new skills, which is going to be helpful since Chase doesn't really have a lot of skills right out of the box. Here you continue to play the role of Chase McCain, but his progress comes in the form of different outfits. Maybe you need a droid to unlock a specific door, or in Avengers you need a specific hero's ranged weapon to knock something down. In titles like Star Wars, it is about unlocking a new character. Much like in other LEGO titles, you access different skills depending on what you unlock. However, there is a perpetual comic mischief on display, with lots of discoveries just begging to be made along the way. If it was just size providing dangling carrots to chase down, I suspect that the adventure would get old rather quickly. I hurried things up from there to get the review done, but that should give you an idea of the time commitment the game asks of players. With about sixteen hours sunk into LEGO City Undercover, I was sitting around a one-third completion overall. Each mission takes roughly an hour to complete, and the game itself is huge. Exploration mixed with action, mixed with vehicular craziness really lend this title a more family-friendly GTA vibe. You have a core story, but an absolute boatload of side quests to pursue. With more than a dozen chapters set out in a sprawling open world, I cannot help but find myself asking: did they pitch this idea as Grand Theft Auto with LEGOs? I suspect the answer is 'yes', but what is perhaps most impressive is just how well that combination works. While there's nothing inherently wrong with this as long as the game is being enjoyed, LEGO City Undercover manages to be accessible in its familiarity but also takes some chances. While I enjoy TT's games - especially in co-op with my kids - often times the LEGO titles give the impression that they are just a new coat of paint slapped onto an existing if entertaining system. Most importantly, LEGO City Undercover manages to do something that Traveller's Tales sometimes struggles with - creating something fresh. Sight gags abound throughout the game, and often times I found myself looking around just to make sure I was not missing any potentially amusing moments. Much as the LEGO games often bring brick-like-life to some of our favourite franchises nowadays, LEGO City Undercover apes many of the things that made 80's cop flicks so enjoyable when I was younger. If this all sounds a little ridiculous or over-the-top, that's because it is meant to be. You follow the story of Chase McCain as he attempts to stop crime and recapture the notorious criminal Rex Fury. Among its best was LEGO City Undercover a few years ago. Sadly, the Wii U did not get a lot of third party support, but that does not mean there were no good games for the system.
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Having been first released on the Wii U some time ago, it is great to see this title get a broader, well-deserved reception on other platforms. There is a lot of humour, and the LEGO brand is as charming as ever.
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LEGO City Undercover is an enjoyable entry to the world of LEGO video games.